Weekend Warrior Jam Written on March 4, 2013, by .

This weekend Derek and Eric from SendMorePeople decided to arrange a game jam with a difference. Rather than pick a theme and make a new game we were to work on our ongoing projects but just try and get some new progress done while live streaming it. I thought that sounded good so I joined in.

Positives

Negatives

note. For me the positives far outweighed the negatives despite it looking bigger above!

Suggestions

In case it runs again!

Hopefully this will run again and I will have the opportunity to take part again next time. I absolutely enjoyed it and it seems the others did as well.

Thanks to Derek and Eric!

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Corridor Written on February 23, 2013, by .

Been upgrading the editor to be able to add multiple regions to rooms. Before the only way to make them in-game was as single rectangular blocks.

We started adding better lighting support. We load multiple lights per region ready to render. Currently using Ogres built in crappy lighting to do this so it only shows one light per mesh which is why there are some harsh transitions in the screenshot. We are working on a shader version of this but wasn’t ready in time for SSS.

Also I’ve started adding better art assets for the first section of the game set on a spaceship.

Next weeks tasks are to finish the shader-based multiple light support and to add animation on meshes to get that nice new door opening and the teleports spinning up.

A corridorA new corridor that got added this week to test the new multi-region code and the new spaceship wall/floor meshes.

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First update Written on February 16, 2013, by .

This is a game along the lines of the old 8 bit isometric adventures (Head over Heels, Batman, Knightlore) but moved into 3d.

It’s early so programmer/placeholder art. We have a lot of crates that will become other things and the main characters are still ‘red’ boxes but it is coming along nicely. I am slow with Blender…
This week I’ve been working on two things. Firstly getting a teleporter up and running as an alternative to doors. And secondly adding regions to the in-game editor. Each room can be made of multiple rectangular regions to add some interest so the rooms don’t end up all looking the same shape. This will allow ‘S’ and ‘L’ shaped rooms along with corridors with bends, etc. Hopefully a screenshot next week of a corridor like that.

The current state of the game

Basic screen – Some people may recognize that this is also one of the first rooms in Head over Heels. It is only being used as a test, I am not copying it.

 

 

 

 

 

The in-game editor
Editor – The in-game editor.

 

 

 

 

 

 

 

 

Teleport animation
Teleporting – Teleporting between rooms. Click to see it in action. The odd green flashes at the start are to do with the gif encoding, not in the actual game.

 

 

 

 

 

 
Hope this makes a change, not seen people do a game like this for a while.

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