StalagRL – Day 3 Written on March 11, 2014, by .

Day 3 summary

A slow day but things are still happening.

Rich made progression adding corridors to the generated map. Not quite there but just needs some debugging I think.

I upgraded the lighting for line-of-sight so I could hide the rest of the level. On the monster side I made them chase the player if they come too close. If they lose the player they will generally hang around near where they last saw them. The monsters can attack the player and vice versa although nothing happens yet.

Walking around the compound

Walking around the compound

In one of the prisoner huts

In one of the prisoner huts

Goals for day 4



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