Corridor Written on February 23, 2013, by .

Been upgrading the editor to be able to add multiple regions to rooms. Before the only way to make them in-game was as single rectangular blocks.

We started adding better lighting support. We load multiple lights per region ready to render. Currently using Ogres built in crappy lighting to do this so it only shows one light per mesh which is why there are some harsh transitions in the screenshot. We are working on a shader version of this but wasn’t ready in time for SSS.

Also I’ve started adding better art assets for the first section of the game set on a spaceship.

Next weeks tasks are to finish the shader-based multiple light support and to add animation on meshes to get that nice new door opening and the teleports spinning up.

A corridorA new corridor that got added this week to test the new multi-region code and the new spaceship wall/floor meshes.

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