Corridor Written on February 23, 2013, by .

Been upgrading the editor to be able to add multiple regions to rooms. Before the only way to make them in-game was as single rectangular blocks. We started adding better lighting support. We load multiple lights per region ready to render. Currently using Ogres built in crappy lighting to do this so it only shows […]

First update Written on February 16, 2013, by .

This is a game along the lines of the old 8 bit isometric adventures (Head over Heels, Batman, Knightlore) but moved into 3d. It’s early so programmer/placeholder art. We have a lot of crates that will become other things and the main characters are still ‘red’ boxes but it is coming along nicely. I am […]

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