7 day roguelike challenge – “Back Up” End of day 4 Written on March 13, 2013, by .

Day 4 summary

Corridors at last! I got my head around the bad description of the algorithm we had at last and fixed the odd bits. I added up and down staircases as well. and made the player spawn next to the ‘up’ one. That should be ‘down’ thinking about it now…

I also added basic combat support. Both the player and enemies have health now and do  damage per hit. Player damage is currently ignored for testing but the enemies can die now.


200 damage is a lot, but this is starting at level 35 and working backwards.


FoW turned off to show a generated map and very basic item placement.


Goals for day 5



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